I am a researcher of game production cultures and history. I contribute primarily to the field of media and communication studies with knowledge in media industries, digital labour, and app economies. A large component of my research focuses on the analysis of code, software, and platforms drawing on interdisciplinary methods across digital studies. Most digital objects are hidden behind digital rights management (DRM) and copyright protections, which make it difficult to understand how digital objects are developed, manufactured, and published—consequently, requiring unique metadata, preservation, and collection development needs. My research develops bibliographical and computational methods for analyzing and preserving digital objects, while adhering to the legal-rights of creators and copyright-holders.